Smith UVs, normal test, and beginning detailing

Started off today with creating the UVs for the Smith, so that I could do a test on the normal map to see how the scales look with the topology. Originally had all the parts on equal scale, but found that the only way to get the face looking alright was to increase the size relative to the rest. After that, I did some detailing on the beard, and tried out some ways of detailing the skin and scales.





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