Dragon rig

After trying a number of ways to rig the dragons wings, including breaking off the webbing and turning it into ncloth, which i then constrained back to the mesh, as well as making a joint chain along the wing edge and applying an ncloth curve based spline to it, I found that the randomness of ncloth was too chaotic and difficult to control for the webbing. I ended up adding in joints to give me manual control of the webbing separately from the wing's fingers. I also began working on adding controllers to different areas, to be able to make the wings furl, the fingers curl up, etc.

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