Dragon rig
After trying a number of ways to rig the dragons wings, including
breaking off the webbing and turning it into ncloth, which i then
constrained back to the mesh, as well as making a joint chain along the
wing edge and applying an ncloth curve based spline to it, I found that
the randomness of ncloth was too chaotic and difficult to control for
the webbing. I ended up adding in joints to give me manual control of
the webbing separately from the wing's fingers. I also began working on
adding controllers to different areas, to be able to make the wings
furl, the fingers curl up, etc.
Comments
Post a Comment