Posts

Showing posts from February, 2012

Dragon controls

Bandit retopo

Smith texture and normals work

Dragon rig work

Smith texture

Smith texture/normal/spec

Guardian Dragon continued

Guardian dragon work

Bandit weapon textures and Smith new uvs and texture work

Smith rig in maya

G-Dragon

Smith to UDK

Bandit adjustments

Dragon scales

Guardian dragon

Crossbow texture

Props textures and dragon re-uv

Bandit weapon UVs and shoulder guard

Bandit weapons

Bandit work

Guardian dragon

Bandit work

Hammer in UDK

Guardian Dragon beginning