Gryphon mesh and texel density

This project had been a learning through experimentation experience, and along those lines, I altered the mesh and UVs again.  I noticed last time that the texel density was notably different in some areas, so I decided to rework the UVs to even things up.  The transition from mesh to planes was too obvious as well, so I decided to attach the wing alphas to the mesh, since they didn't really need to be separate.  I fixed the texture to fit the new UVs, cleaned up the seams, and combined the wing pieces.



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