Dragon remesh, wings and tail

Lots of changes to the model today. Got fed up with trying to work with the funky topology, so I did some exploring in the program and found the remesh tool. Created a new mesh, and had to clean up some areas that got altered in doing so. Went in and sculpted the wings and tail, as well as made some alterations to other areas, including adding more pronounced hip bones, using dinosaurs as a reference.


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