Smith texture/normal/spec
Cleaned up the normal map where there were some artifacts from baking,
worked on the texture, and started making a spec map. Got the buttons
and buckles normal mapped separately and then added them to the main
map, since they weren't baking properly before. The hide the apron is
made from is meant to be from something like a salamander or some other
fire beast, so I was experimenting with ways to show that, without just
making it red or orange, and the spec map seemed like a reasonable
option.
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