Dragon remesh, wings and tail
Lots of changes to the model today. Got fed up with trying to work with
the funky topology, so I did some exploring in the program and found
the remesh tool. Created a new mesh, and had to clean up some areas
that got altered in doing so. Went in and sculpted the wings and tail,
as well as made some alterations to other areas, including adding more
pronounced hip bones, using dinosaurs as a reference.
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